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The iron oath
The iron oath




the iron oath

Players can practice caution while exploring, though caution adds more time to the meter, and when the meter fills, players will face negative consequences. Exploring the multi-roomed dungeons takes time, and with that comes danger. With a unique take on dungeon exploration, the game features a turn-based traversal system where players have to balance yet another tactical element: time. Otherwise, they may exist as a gag from a rival company. These may exist as a gimmick if two separate games in question are developed by the same company. There is never a lull in danger when working through one of the game's sprawling dungeons. Template:Dynamic a-list Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes or media in a video game meet and interact with each other. The Iron Oath's dungeon mechanics are top-tier when it comes to strategy and exploration. Cities can be conqured or even fall to ruin over the course of the game, giving players unique experiences when playing. While exploring, players will come across several factions, all of which they can form alliances with or avoid entirely. The many locations found in the game's overworld feature different biomes and regions with dynamic cities dotted around it. The game features a sizable map where players can travel from town to town looking for work or adventures. But for those who want an adventure game that will challenge them at almost every turn, The Iron Oath could be something really enjoyable and worthwhile.Where The Iron Oath really shines in its exploration.

the iron oath

The intensity of the strategy and difficulty may not appeal to most gamers. While it might not have a lot of original ideas, all the concepts it uses are well tuned, simple to use, and fun.

the iron oath

The Iron Oath offers a deep and entertaining experience. Managing time to travel from place to place, resting, and battles all culminate in an ever growing story that players help shape. This longer time investment also had an impact because characters get old after years of in-game play time. While finding the main story might be initially difficult, there was plenty of interaction as players made choices over time. Lead wisely, die foolishly You’ll face difficult decisions, and the path you follow wont always be popular.

the iron oath

Build up their power, customize and complement their abilities, and become a force to be reckoned with. Assemble a well-rounded crew of warriors, rogues, and spellcasters. The last really impressive part of the game was the moving story. An iron chain is only as strong as its weakest link. While this seems fairly normal and uninventive, all the different parts are well executed and feel important because of the balanced resource income and intense gameplay out of the towns. Players can heal their party members, recruit new ones, buy materials and take on new quests. Cities will have taverns, inns, shops and more. Gameplay in general is impressively balanced and fun, leaving players at the end of every mini dungeon or encounter breathing out big sighs of relief.Īfter these battles, there are cities to visit that can be almost as important as the battles themselves. Most fights are done through mini, rogue-like dungeons where players choose the path, choose to explore or leave and more. This is especially important because most battles aren’t done in open and random encounters. The enemies, their abilities and tactics caused moments of deep thought before every movement, attack, spell and item used. The main gameplay is turn-based tactical battles that really put your strategy skills to the test. Players act basically as a party manager of adventures that are stopping an encroaching darkness. While it may not be as expansive as Skyrim or Breath of the Wild, it has a lot to do and a lot of choices to be made. The Iron Oath does have some nice pixel/retro art, solid strategy gameplay, and an ever changing story, but its best aspect is the well balanced difficulty that forces each action in and out of the battlefield to be well calculated.Īfter the first few introductory missions, players will realize the liberty and scope of the game. Powerful visuals, engaging gameplay, and a strong story can all be fine reasons for playing a game. Video games can be great for a number of reasons.






The iron oath